A sprinter at full stride on the floodlit oval in Sprint Rivals.
SPRINTRIVALS
Real rivals. Real track. One goal.

Push your limits. Beat a field that is actually racing you. Sprint Rivals is a competitive track game built around speed, skill, and the athlete you become.

Join the waitlist

Be the first to get early access.

Get notified the moment the TestFlight opens.

Rather not give an email? Follow @sprintrivals — the invite goes out there too.

Authentic
sprinting

Real mechanics. Real speed.

A full field of eight

Seven rivals, each running their own race.

Improve & compete

Build your skills and chase your best.

Built for mobile

Quick sessions. Endless replayability.

Are you
fast enough?

The race is in
your thumbs.

You do not tap a button and watch. Both thumbs work for the whole race, and everything the sprint asks of an athlete it asks of you.

Try too hard and you tighten up — the model charges you for it, the same way a real sprinter pays for straining. Two control schemes are in the build, and early access decides which one stays.

Alongside: a whole 400m, gun to line. Fifty-three seconds, nothing cut.

DriveOut of the blocks low, and patient about standing up.
Max velocityRelax into the top end. Tension costs you speed.
The dipBoth thumbs down at the line. Worth three hundredths.
A full 400m · gun to line · nothing cut
Planned vision

Your athlete

Create and develop your own sprinter. Customise your look, build your skills, and grow your potential over time.

  • Appearance & kit
  • Stat development
  • Training & progression
  • Personal story
Placeholder for the player's own athlete.

Planned vision

Athlete customisation and attributes are part of the long-term plan and are not in the first build.

More than
one event

Start with the 100m. Build the sport.

Three distances are in the build, and they do not feel the same. The 100m is a straight line. The 200m puts you on the bend. The 400m starts you in a stagger that only makes sense once you have run it. From there: hurdles, relays, and a larger track & field universe with athlete progression, championships and multiplayer.

In the build
The 100m in Sprint Rivals.

100m

The home straight. Eight lanes, one line, no curve to hide behind.

In the build
The 200m in Sprint Rivals.

200m

Onto the bend. Lean in by up to eighteen degrees while the field stacks ahead of you.

In the build
The 400m in Sprint Rivals.

400m

A staggered start across the whole track, because distance runs along your own lane.

Coming soon
Placeholder for hurdles.

Hurdles

Rhythm, lead leg, stride pattern. A different skill entirely.

Coming soon
Placeholder for relays.

Relays

Baton exchanges and the zone. Needs teammates worth having.

More events, more disciplines, more to come.

Made for
the moment

Feel the pressure. Chase the win. Realistic times, close finishes, and instant replays. Every race is a story.

Realistic
times
Photo
finishes
Replays
Broadcast
presentation
The field crossing the line in Sprint Rivals, seen from trackside.
Photo finishMen 200m  Wind +1.2
1YOU20.33PB
2CARTER20.42+0.09
3MENSAH20.48+0.15
4ROSSI20.52+0.19

Be there from
the first start.

Join the list for development updates and early-access opportunities. One email when the TestFlight opens. Nothing else, ever — or skip the email entirely and follow @sprintrivals, where the invite goes out too.